🎯Game-Fi Elements

Only teamwork will lead the Faction to victory, so that the team does not break up, it is necessary to monitor the life and strength of the characters.

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Healing

After each Battle, the health level of the character drops by 11% of the maximum HP.

To restore 1% health, users must burn 1 sapphire ($SPH).

It is better to restore a character's health in time, as each missing point of health reduces the attack power of the character by 1%.

Example:

Health level
Attack

100/100

150 (maximum at the current level)

90/100

135 [-10%]

10/100

15

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Revival

A Player or Investor may revive a dead character. The cost of one revival is 20 $MC.

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Level Up

Level up your NFT characters to increase strength, and compete with the opposing Faction, overpowering them and getting closer to achieving victory.

$SPH is required to level up a character. Each level increase lasts a certain number of blocks, which increases alongside the required amount of $SPH. This process can be accelerated using $MC.

When a character is leveled up, their attack power increases. The amount of attack increase is determined randomly between a certain range (explained below).

Level
Blocks
Price ($SPH)
Price For Boost ($MC)

0

60

10

2

1

120

20

4

2

180

30

6

3

240

40

8

n

(n+1)*60

(n+1) * 10

2n+2

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Buying Faction Attacks

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Investors can increase the faction's attack power in exchange for $MC, but each subsequent increase costs them more than the previous one.

Each boost adds a random number to the total attack power of the Faction within the range of the current boost level.

Calculating the range of attack probability and cost:

Number of level increases
Attack Power Increase Range
Cost ($MC)

1

2 - 5

2

2

3 - 6

4

3

4 - 7

6

4

5 - 8

8

5

6 - 9

10

...

...

...

100

101 - 104

200

n

(n+1) "-" (n+4)

2n

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